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Escape Velocity
Developer(s)Ambrosia Software
Publisher(s)Ambrosia Software
Designer(s)Matt Burch
Platform(s)Mac OS
Release1996
Genre(s)space trading and combat simulator
Mode(s)single player

Escape Velocity is a single-playerrole-playingspace trading and combatvideo game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the EV Nova universe.

Explore new gaming adventures, accessories, & merchandise on the Minecraft Official Site. Buy & download the game here, or check the site for the latest news. Escape Velocity is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh.Two other similar games based on the original, EV Override and EV Nova, followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. Browse the newest, top selling and discounted Hunting products on Steam New and Trending Top Sellers What's Popular Top Rated Upcoming Results exclude some. Action, Violent, FPS, Horror. Hunt: Showdown - Spirit of Nian. Action, Violent, Gore, Horror Showing 1.

The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for EV Override and the Australian company ATMOS created the scenario of EV Nova; both originated as plug-ins for the preceding games before being picked up by Ambrosia as sequels. The fighter pilot voices in the original game were provided by Patrick Delahanty. A plug-in of additional phrases was also created and later included as part of EV Override.

A remake of EV Override was launched on April 21, 2020, by Peter Cartwright, scenario designer at Ambrosia Software, and reached its funding goal on May 24, 2020.[1] Native animals: the red squirrel mac os.

Licensing and technical features[edit]

The first two Escape Velocity games are only available in their original forms for the Apple Macintosh and are Classic-only. EV Nova is a Carbon application and runs natively on both the original Mac OS and Mac OS X, and has been ported to Windows. Version 1.1.0 of EV Nova, released in December 2008, is a Universal Binary, and runs natively on Intel-based Macs. Adapted versions of the scenarios of the first two games that run natively in EV Nova are available for free.

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This series follows the general licensing rule for Ambrosia Software. All three games are shareware. Ambrosia's shareware system allows most distribution of unregistered games. Copies of the first two Escape Velocity games will work without limitation for 30 days. Afterwards, the player is simply reminded at startup that they have not registered, and told how many times they have run the game, as well as for how many hours it has been run. There is also the character called 'Cap'n Hector' (named after Ambrosia's mascot and office parrot) who reminds the player to register. During the trial this is done by flying by the player's ship and sending a message. After the trial period has expired, the character starts attacking the player, but in EV Override, Cap'n Hector also steals the player's credits. Players can not damage Cap'n Hector directly, though in the original game it was possible for splash damage to disable or destroy her ship.

An unregistered copy of EV Nova is more limited. In addition to the attacks by Cap'n Hector, certain ships and technologies cannot be obtained after the thirty-day trial ends, and even before then, the game's story lines stop about two thirds of the way through, and plug-ins are not supported. Once the game has been registered, Cap'n Hector and all of the other restrictions disappear from the game.

The entire series features an open-ended plug-in architecture, allowing new scenarios to be written by users. This technology is based on the Macintosh resource fork format, making it possible to develop plug-ins without using any purpose-designed editors (though several editors exist and are popular since they make the task much easier). Since Windows does not support resource forks and it is therefore impossible to preserve them when transferring files to Windows-based computers, an alternate format and a conversion system were devised for the Windows version of the game.

Gameplay[edit]

Much of the game takes place in two-dimensional space, with the player flying a ship from a third-person overhead perspective. The player has the option of engaging in both combat and trade. Players are able to fly through hundreds of star systems, which are connected to each other by hyperlinks. Ships travel between star systems along the hyperlinks by engaging their hyperdrive, a form of faster-than-light travel. In Nova, wormholes or hypergates may also be utilized for instantaneous travel. Most systems contain stellar objects such as planets and space stations. Players can land on these objects, where they may be given the option to trade, gain missions, and purchase new spaceships or add-on outfits for their current spaceship. The plot is advanced through missions available from facilities on planets as well as NPCs flying through space. Players can choose which missions to follow and which governments to form a good relationship with or to be entirely neutral. They can choose to be a trader or a mercenary or an asteroid miner among a number of things or a combination of several.

The three games are alike in gameplay only; the universe and plot are completely separate and unrelated between the releases (though EV Nova contains the Kestrel from EV with a description of being from another universe). Each release's engine contains improvements on the previous version, although by far the most significant improvements were made in the third release.

A turbo boost can be acquired which, when activated, plays an audio clip from the introduction to the British television program Thunderbirds.

Occasionally the player will encounter Sinistar, including his voice files.

Plot[edit]

The plot of the original Escape Velocity involves disputes between the Confederation government and a Rebellion against it. As noted earlier, the player may choose sides (or not) based on who they believe is right, who they believe is stronger, who they believe it is more profitable to support, or any other criteria. The player begins with a shuttlecraft resembling those from Star Trek.

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Governments[edit]

The Confederation is one of two main governments in the original game. According to the game, as humanity expanded into the Milky Way Galaxy, the new colonies operated independently of each other. However, an invasion by an unknown alien race forced the colonies to unify under Earth's leadership. This became known as the Confederation. The Confederation and the aliens fought a bloody war, with millions of humans being killed. Eventually the Confederation prevailed. At the start of the game, the Confederation and the Rebellion are locked in a bloody stalemate. The Confederation uses four ships in its military, namely the Confederate Patrol Ship, the Confederate Gunboat, the Confederate Frigate and the Confederate Cruiser.

The Rebellion is the other main government in Escape Velocity. According to the game, after winning the war with the aliens, the Confederation did not relinquish its naval power and began exploiting the resources of the outer worlds. Those worlds eventually seceded, provoking a civil war. The Rebellion is in turn criticized for its aggressive nature, support of quasi-criminal organizations, and attacks on civilian shipping and liners. The Rebellion uses four ships in their campaign against the Confederation, namely the Manta, the Rebel Destroyer, the Rebel Cruiser and the Escort Carrier, the last of which is seen only when the player is working for the Confederation.

The Cydonians of New Cydonia and Letheans of Lethe Prime occupy two systems in the galactic southeast of the galaxy and are also locked in a war over water rights at the start of the game; more specific information regarding the conflict is never provided. Both sides utilize the Defender, the Argosy, and the Corvette when fighting in space. The Cydonians also use the Lightning, whereas the Letheans supplement these ships with the Rapier.

The game also includes several trading corporations, including Starbound Shipping, Consolidated Express, and United Galactic Express. Starbound Shipping and United Galactic Express are both in direct (and sometimes violent) competition with Consolidated Express, and are therefore de facto allies. Astex Mining Corporation is a mining company that works exclusively for the Confederation, and as a result is often targeted by the Rebellion and its sympathizers.

The Artemis Group are a family run organization devoted to eliminating pirates as well as ensure the galactic order remains balanced. They attempt to prevent either the Confederation or Rebellion from winning the civil war.

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The starting planet, Levo, which is in a system by the same name, has a militia patrolling it to defend it from Pirates, though Pirates never appear in the system except when following the player because of valuable cargo in their possession.

There are a number of Pirates in the game, who immediately attempt to destroy any non-Pirate ship they spot, with the exception of the player once they have achieved a high combat rating. The Pirates do not plunder their targets due to limitations in the game; the player, however, is allowed to board ships, and may from there steal money, cargo, fuel, or ammunition, or attempt to capture the ship for use as their own or as an escort. Another key detail, Pirates may board the player's ship if they disable it. In EV Nova, Pirates do board and plunder ships, including the player's.

Reception[edit]

MacUser named Escape Velocity the best shareware game of 1996.[2]

Legacy[edit]

Escape Velocity has two sequels: Override (1998) and Nova (2002).

Endless Sky is an open-source video game released in Q3 2015, which journalist Adam Smith writing for Rock, Paper, Shotgun called 'the closest thing to an Escape Velocity game since the release of Nova in 2002.'[3][4]

References[edit]

  1. ^https://www.kickstarter.com/projects/cosmicfrontier/cosmic-frontier-override/description
  2. ^Staff (October 1996). 'Hands On; MacUser Presents the 1996 Shareware Awards'. MacUser. Archived from the original on February 20, 2001. Retrieved August 11, 2019.
  3. ^Smith, Adam (November 2, 2015). 'Escape Velocity Successor Endless Sky Available Now'. Rock, Paper, Shotgun.
  4. ^Smith, Adam (August 27, 2015). 'Endless Sky Is Free, Inspired By Escape Velocity'. Rock, Paper, Shotgun.

External links[edit]

Violent Bird Hunt Mac Os Download

  • Official website at the Wayback Machine (archived 16 September 2006)
  • Escape Velocity at MobyGames
  • Escape Velocity at IMDb


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Escape_Velocity_(video_game)&oldid=996510201'
Angry Birds Rio
Developer(s)Rovio
Fox Digital Entertainment
Blue Sky Studios
Publisher(s)Rovio Mobile
Producer(s)Peter Vesterbacka, Niklas Hed, Mikael Hed, Petri Jarvilёnto.
Designer(s)Markus Tuppurainen, Jaakko lisalo
SeriesAngry Birds
EngineBox2D
Platform(s)iOS, Android, OS X, Windows, Symbian OS, webOS, BlackBerry Tablet OS, Windows Phone, Xbox 360 Kinect
ReleaseMarch 22, 2011
Genre(s)Puzzle
Mode(s)Single-player

Angry Birds Rio was the third puzzlevideo game in the Angry Birds series, developed and published by Rovio Mobile. Based on Angry Birds, Angry Birds Rio was released for devices using Apple'siOS and Mac OS X, as well as Google's Android in March 2011.[1] The game was released as a marketing tie-in with the 20th Century Fox and Blue Sky Studios animated films Rio and Rio 2, and was promoted with those movies.[2] While utilizing the same basic gameplay as the original game, Angry Birds Rio added a number of new elements, most notably the first use of boss levels. Angry Birds Rio was discontinued on February 3, 2020 along with Angry Birds Star Wars and Angry Birds Star Wars II.

Gameplay[edit]

In Rio, the Angry Birds have been kidnapped and taken to Rio.[1] Just as in the original Angry Birds, players use a slingshot to launch the birds at nearby structures, with the intent of hitting targets located on or within them. Instead of the pigs that have stolen eggs, players must now rescue caged exotic birds or defeat Nigel's marmosets, depending on the level being played. Because of the game's setting, several characters from Rio make appearances. Blu and Jewel both feature as types of bird exclusive to this game, along with all the existing birds from the series.

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The game also includes the first boss fights to appear in the series, when the player uses the birds to defeat Nigel, the main antagonist from the film, as well as Mauro, the leader of the marmosets. In other levels, Luiz helps defeat the marmosets and destroys materials and blocks to get the player extra points,[3] as well as hidden items to collect as the player progresses through the game.[4]

Release[edit]

Angry Birds Rio initially included two chapters, 'Smugglers' Den' and 'Jungle Escape', each with 30 levels.[5] Since then, the game has been expanded with three additional 30-level chapters called 'Beach Volley' (released in May 2011), 'Carnival Upheaval' (released in June 2011), and 'Airfield Chase' (released in August 2011) along with a 15-level chapter, 'Golden Beachball', which is unlocked by finding a hidden item in 'Beach Volley' (iOS, Android) or by entering a redeem code from Rio DVD (PC, Mac). A final chapter named 'Smugglers' Plane' (released in November 2011) was released with initially with 15 levels, with the final 15 levels released later (January 2012). Each chapter has a special fruit that may be rarely found as gold. 'Smugglers' Den' has pineapples, 'Jungle Escape' has bananas, 'Beach Volley' has watermelons, 'Carnival Upheaval' has papayas, 'Airfield Chase' has apples, 'Smugglers' Plane' has mangoes, 'Market Mayhem' has strawberries, and 'Rocket Rumble' has golden rockets. In July 2013, the 'Golden Beachball' episode received 15 more levels, golden cherries, a new background, and this episode is now available from the start of the game.

In March 2012, the Trophy Room update was released, with 12 new levels that are each unlocked when a player finishes a chapter or collects all 15 of a certain golden fruit. This update was first released in the Android (Amazon Appstore ad-free) version before making its way to iOS.[6]On December 18, 2012, a new update landed for iOS and Android adding 24 new levels. This levels are earned by getting from 30 to 70 stars on each episode or by earning 10 Mighty Eagles' Feathers on each episode (4 extra levels on each episode). This episode also added Power-Ups. The Power-Ups were Super Seeds and Sling Scope from the Angry Birds original app and 2 new power-ups (Samba Burst and TNT Drop, which this has been seen on a previous Angry Birds Friends Christmas Tournament). On March 11, 2013, another update was released, adding a 'Market Mayhem' episode with 34 levels (3 stars levels and 1 Mighty Eagle level). On July 25, 2013, AB Rio's app icon was updated and Golden Beachball added a golden fruit and 15 new levels. In addition, The trophy room levels were combined into the episode they were earned from.

Four Angry Birds Rio episodes — all visually tied to Rio 2 was released from December 2013 to July 2014 and these episodes featured refreshed graphics.[7] The Timber Tumble episode adds a hint feature that tells where to sling the bird. In the July 2015, a game update added bird coins that allow players to unlock levels that were previously locked.

Ports[edit]

At the 2012 Electronic Entertainment Expo in Los Angeles, California, Rovio and distribution partner Activision announced plans to bring Angry Birds Rio and two other games, the original Angry Birds and Angry Birds Seasons, to the PlayStation 3, Xbox 360, and Nintendo 3DS systems.[8] Bundled together as Angry Birds Trilogy, the games will be built specifically for their respectively angry bird consoles, taking advantage of their unique features, such as support for PlayStation Move, Kinect, high-definition displays, and glasses-free 3D visuals.[8]

It is also available for Wii and Wii U as part of Angry Birds Trilogy.

Reception[edit]

Aggregate score
AggregatorScore
MetacriticiOS: 87/100[9]
iOS (HD): 88/100[10]
Review score
PublicationScore
TouchArcadeiOS: [11]

The game has received generally favorable reviews, with a Metacritic score of 87/100 based on 18 reviews.[9] Ryan Rigney of GamePro saying the iOS version 'boasts some notable improvements on its predecessors'[12] and Levi Buchanan of IGN, in his review of the Android version, calling the game 'a smart, snappy new chapter for the series'.[13] Jim Squires of Gamezebo complimented the game's attempts to add new material and mechanics, saying 'some evolution needs to happen if it wants to have the long term staying power of a Mario or a Pac-Man.'[3] However, Squires did take issue with the new boss battles, calling them 'a little anti-climactic'.[3] Tracy Erickson of Pocket Gamer noted that 'what Angry Birds Rio lacks in new ideas and freshness, it makes up in quality gameplay and good value'.[14]

Since release, Angry Birds Rio has been downloaded more than 10 million times,[15] and it has been one of the top downloaded games at both the Apple App Store[16][17] and Google Play.[18][19][20]

See also[edit]

References[edit]

  1. ^ abPaul Suarez (2011-01-29). ''Angry Birds Rio' Release Teams With Hollywood'. PCWorld.com. Archived from the original on 5 February 2011. Retrieved 2011-02-04.
  2. ^'New version of Angry Birds game will tie into animated movie Rio'. VentureBeat. 2011-01-28. Retrieved 2012-04-25.
  3. ^ abcJim Squires (2011-03-22). 'Angry Birds Rio Review'. Gamezebo.com. Retrieved 2011-09-13.
  4. ^Rovio Mobile (2011-03-22). Angry Birds Rio (1.0.0 ed.). Rovio Mobile. Scene: Level Select Menu.
  5. ^Rovio Mobile (2011-03-22). Angry Birds Rio (1.0.0 ed.). Rovio Mobile. Scene: Level Select Menu. Level/area: 1-1.
  6. ^'Updates for Angry Birds and Angry Birds Rio!'. Rovio.com. 2012-03-20. Retrieved 2012-03-21.
  7. ^Johnston, Susie. 'New Angry Birds Rio Rocket Rumble Update Out Now!'. AngryBirdsNest. Retrieved 2014-01-02.
  8. ^ abGreg Miller (2012-07-10). 'Angry Birds Trilogy Coming to PS3, 360 and 3DS'. ign.com. IGN Entertainment, Inc. Retrieved 2012-07-10.
  9. ^ ab'Angry Birds Rio for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2014-01-02.
  10. ^'Angry Birds Rio HD for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-08-07.
  11. ^Hodapp, Eli (2011-03-21). ''Angry Birds Rio' Review – An Unexpectedly Fantastic 'Angry Birds' Pseudo-Sequel'. TouchArcade. Retrieved 2018-08-07.
  12. ^Ryan Rigney (2011-03-24). 'iOS Game of the Day: Angry Birds Rio Review'. GamePro.com. Archived from the original on 2011-11-30. Retrieved 2011-03-27.
  13. ^Levi Buchanan (March 22, 2011). 'Angry Birds Rio Android Review: You will know why the caged bird flings'. IGN. Archived from the original on 2011-03-26. Retrieved 2011-03-27.
  14. ^Tracy Erickson (2011-03-23). 'Angry Birds Rio Review'. PocketGamer.co.uk. Retrieved 2012-12-17.
  15. ^Chloe Albanesius (2011-04-04). 'Angry Birds Rio Downloaded 10M Times'. PCMag.com. Retrieved 2011-04-20.
  16. ^'News - Top iPad Game Apps: Contre Jour, Peggle HD See Fast-Selling Debuts'. Gamasutra. Retrieved 2012-04-25.
  17. ^'News - Top iPhone Game Apps: Cover Orange Leads Free Charts'. Gamasutra. Retrieved 2012-04-25.
  18. ^'News - Top Android Game Apps: Cut the Rope, Death Worm Head Platform Sales'. Gamasutra. Retrieved 2012-04-25.
  19. ^'Angry Birds Rio'. Androidrank. Retrieved 2012-04-25.
  20. ^'Top Arcade Android Games for 2014-08-10 Part 4'. Retrieved 2014-08-10.

External links[edit]

  • Official website[permanent dead link]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Angry_Birds_Rio&oldid=1020419913'




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